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Lacey the Luck Dragon

The dragon who protects your village has lost her babies. She needs your help to get them back.

Introduction

Lacey the Luck Dragon protects the forest and village from invaders. While out looking for food, her five baby dragons wandered off, and she can’t find them. The babies just learned to fly, and aren’t very good at it. She’s worried sick.

For the last few hours, you’ve been deep in the forest searching for them.

The one you’ve found so far is currently gnawing on a piece of scrap leather. You’re on the lookout for signs of the other four. But you also keep hearing the snapping of branches in the distance, and could swear you’ve seen a hooded figure disappear behind the trees on more than one occasion.

Look! Listen! Smoke and the cries of a baby dragon in the distance!

Questions

  • What do you know about baby dragons?
  • Where are they’re likely to have gone to or that could be especially dangerous?
  • What kinds of dangers does Lacey the Luck Dragon protect the village from?
  • You suspect you’re being followed. By who, and why?
  • Someone wants to find the dragons first. Who, and why?

Locations

The Forest. Tall trees and tangles of vines provide ample places for baby dragons to get stuck.
  • Secrets
    • A baby dragon has gotten himself tangled in some vines high-up in a tree.
  • Monsters & Traps
    • Thieves or Cultists. They want a baby dragon for themselves. They’ll initially try to bribe the party. If unsuccessful, they’ll secretly follow them and ambush them later.
    • Treefolk & Living Vines. Protectors of the forest, they don’t take kindly to intruders. Can be persuaded to aid the party if handled right.
    • Bears or Wolves. The party might stumble into a bear cave, a lost cub, or a pack of hungry wolves.
    • Fairies or Sprites. They protect mythical creatures like dragons. They can aid the party, or attack them if they fear their intentions.
  • Events
    • The baby dragon starts to fall from vines and is unable to fly.
Spider Den. Among a grove a trees, a giant spider guards a massive web that could easy capture a baby dragon.
  • Secrets
    • A baby dragon is caught in the giant spider’s web.
    • One of the cocoons in the den is actually a sack of spiderling eggs.
  • Monsters & Traps
    • Giant Spider. Can climb walls, shoot webs, and has a poisonous bite.
    • Spiderlings. Attack in swarms. Can make web netting but aren’t very strong.
    • Web Traps. Web traps can fall from the ceiling, cover dark openings, or be hidden under false floors. Very hard to get out of without help.
  • Events
    • If the party takes too long, spider eggs burst open, sending a swarm of baby spiders after the adventurers
Mountain Cliffs. High up on the edge of the cliffs, a dragon just learning to fly could easily find themselves unable to get down.
  • Secrets
    • A baby dragon finds itself stuck high-up on a cliff’s edge.
    • Goblins live near the cliffs, and will come to investigate if the party is noisy or takes too long.
  • Monsters & Traps
    • Rock slide. Could be natural, or set off by goblins.
    • Goblins. They could be hostile or friendly. Quick on their feet, adept at climbing, and skilled at fighting from a distance. Up-close they attack in swarms.
  • Events
    • If the dragon panics, it might fall off the edge of the cliff.
The Supply Shop. A remote supply shop provides food and goods to weary travelers. But you can’t help but notice something strange about the place.
  • Secrets
    • A baby dragon is being held captive in the supply room in the back.
    • The shop keep is desperate for money and wants a sizable sum of money that’s been offered for a baby dragon.
  • Monsters & Traps
    • Shopkeeper. Not aggressive, but will try to keep the party from entering the supply room.
    • Thieves or Cultists. They’re also after a baby dragon, and will attempt to steal it from the party (or before they can get to it). Alternatively, they may try to make a deal with the shopkeeper.
  • Events
    • After some time, strange noises or smoke come from behind a door into the supply room.
    • The shopkeeper kicks the adventurers out of their store
    • Bandits hear the commotion and seize the opportunity
Cave of the Sleeping Ogre. A cave system is home to a giant ogre and his cavern home. He happens to be asleep at the moment, but a giant pile of gold (and a baby dragon) lie behind him.
  • Secrets
    • Baby dragons are captivated by gold.
  • Monsters & Traps
    • Ogre. If woken up, he’ll immediately think the party is trying to steal his gold. He’s not very smart, and defaults to smashing things with his club.
    • Noisy Clutter. The cave is littered with animal bones and treasure… all things that can make a lot of noise (and wake the ogre) if the party is not careful.

Monsters & Traps

  • Thieves or Cultists. They want a baby dragon for themselves. They’ll initially try to bribe the party. If unsuccessful, they’ll secretly follow them and ambush them later.
  • Goblins. A group of goblins located in the mountains overlooking the village are held at bay by Lacey the Luck Dragon’s protection. While she’s distracted by her missing babies, they’ll seize the opportunity and attack the village.

Game Master Tips

  • If the baby dragons aren’t returned in time, goblins ambush the unprotected village. The players will need to decide how to focus their time at that point: on rescuing the baby dragons, or protecting the village.
  • If you want a longer campaign, have the bandits make off with a dragon. It will create an additional side campaign the players will need to complete.