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Monsters

A collection of monsters you can use in your campaigns. For help creating your own, see Creating Quick Monsters.

  • Alligator · 3 HP
    Swims. Alligator Bite: on successful attack, player is grappled and cannot move.
  • Bandit · 2 HP
    Mostly interested in money. Can be bribed.
  • Bat · 1 HP
    Flying. Attacks in swarms.
  • Basilisk · 3 HP
    If player and basilisk can see each other, player must succeed on Dexterity roll or half of body is turned to stone.
  • Bear · 3 HP
    Bite & Claws: on successful attack, immediately make a second one before player has a chance to respond.
  • Carnivorous Plant · 1 HP
    Cannot move. Look like normal plants until they attack.
  • Centaur · 3 HP
    Ram & Sword: on successful attack, immediately make a second one before player has a chance to respond.
  • Centipede (Giant) · 2 HP
    Only attacks if cornered. Can burrow.
  • Clockwork Golem · 1 HP
    Robotic humanoid. Very strong. Follows commands of a creator.
  • Coconut/Pinecone Monster · 1 HP
    Preferring to attack from afar, they resemble coconuts or pinecones (depending on location) and have a natural armor.
  • Cyclops · 4 HP
    Very strong. Throws rocks. Horrible vision up-close.
  • Crab · 2 HP
    Attack in hordes. Pinch with sharp claws.
  • Crab (Giant) · 4 HP
    Crushing Pinch: does 2 HP damage on successful attack.
  • Dragon · 4 HP
    Flying. Fire-Breath: does 2 HP damage on successful attack.
  • Eagle (Giant) · 3 HP
    Flying. Swoop attack with talons.
  • Elf · 2 HP
    Quick and agile. Expert with bows and swords.
  • Enchanted Objects · 1 HP
  • Fairy/Pixie · 1 HP
    Sneaky. Usually doesn't attack outright but sets traps and uses magic to create problems.
  • Gnome · 2 HP
    Secretive. Master of illusion. Avoid conflict, but will attack in groups if threatened.
  • Gargoyle · 3 HP
    Flying. Appears to be a statue until attacks.
  • Goblin · 2 HP
    Attacks in swarms.
  • Hydra · 4 HP
    Many heads: does 2 HP damage on successful attack. Heads randomly grow back.
  • Ice Monster · 3 HP
    Throws ice. Can merge into the snow and ice.
  • Knight · 3 HP
    Slow in armor.
  • Kobold · 2 HP
    Can see in the dark. Hates the sunlight.
  • Kraken · 4 HP
    Swims. Tentacle Grasp: On successful attack, player is grappled and cannot move.
  • Lava Monster · 3 HP
    Throws lava balls.
  • Lizardfolk · 2 HP
    Weapon & Bite: on successful attack, immediately make a second one before player has a chance to respond.
  • Mammoth · 4 HP
    Rams with tusks. On successful attack, player is knocked down.
  • Ogre · 3 HP
    Smashes things with club. Easy to confuse.
  • Piranha · 1 HP
    Attack in swarms. Feeding Frenzy: on successful attack, immediately make a second one before player has a chance to respond.
  • Pirate · 2 HP
    Obssessed with treasure. Unskilled fighter.
  • Pirate Captain · 3 HP
    Obssessed with treasure. Cunning and sneaky.
  • Rat · 1 HP
    Attacks in swarms.
  • Rock Monster · 4 HP
    Throws rocks. Crusing blow: does 2 HP damage on successful attack.
  • Scorpion (Giant) · 3 HP
    Paralyzing tail sting.
  • Shark · 2 HP
    Swims. Shark Bite: on successful attack, player is grappled and cannot move.
  • Skeleton · 2 HP
    Move slow. Spring back to life shortly after being knocked out.
  • Slime/Ooze · 3 HP
    Acidic Residue: if slime gets on skin, does an extra 1 HP damage.
  • Snake (Giant) · 3 HP
    Bites. Constrict: on successful attack, player is grappled and cannot move.
  • Sorcerer · 3 HP
    Has a wide assortment of powerful spells.
  • Sorcerer's Apprentice · 1 HP
    Knows a limited selection of spells.
  • Spider · 1 HP
    Can climb walls. Can attack with webs. Can see in the dark.
  • Spider (Giant) · 3 HP
    Can climb walls. Can attack with webs. Can see in the dark.
  • Toad (Giant) · 2 HP
    Bite: on successful attack, player is grappled and cannot move.
  • Townspeople · 1 HP
    Easily frightened. Will flee rather than fight.
  • Troll · 3 HP
    Great sense of smell. Heals quickly.
  • Treefolk · 4 HP
    Move slowly.
  • Wolf · 2 HP
    Attack in packs. Wolf Bite: on successful attack, player is grappled and cannot move.
  • Yeti · 3 HP
    Good at stealth and camoflauge.
  • Witch · 3 HP
    Has a wide assortment of powerful spells. Can shapeshift.