Monsters
A collection of monsters you can use in your campaigns. For help creating your own, see Creating Quick Monsters.
-
Alligator · 3 HP
Swims. Alligator Bite: on successful attack, player is grappled and cannot move. -
Bandit · 2 HP
Mostly interested in money. Can be bribed. -
Bat · 1 HP
Flying. Attacks in swarms. -
Basilisk · 3 HP
If player and basilisk can see each other, player must succeed on Dexterity roll or half of body is turned to stone. -
Bear · 3 HP
Bite & Claws: on successful attack, immediately make a second one before player has a chance to respond. -
Carnivorous Plant · 1 HP
Cannot move. Look like normal plants until they attack. -
Centaur · 3 HP
Ram & Sword: on successful attack, immediately make a second one before player has a chance to respond. -
Centipede (Giant) · 2 HP
Only attacks if cornered. Can burrow. -
Clockwork Golem · 1 HP
Robotic humanoid. Very strong. Follows commands of a creator. -
Coconut/Pinecone Monster · 1 HP
Preferring to attack from afar, they resemble coconuts or pinecones (depending on location) and have a natural armor. -
Cyclops · 4 HP
Very strong. Throws rocks. Horrible vision up-close. -
Crab · 2 HP
Attack in hordes. Pinch with sharp claws. -
Crab (Giant) · 4 HP
Crushing Pinch: does 2 HP damage on successful attack. -
Dragon · 4 HP
Flying. Fire-Breath: does 2 HP damage on successful attack. -
Eagle (Giant) · 3 HP
Flying. Swoop attack with talons. -
Elf · 2 HP
Quick and agile. Expert with bows and swords. - Enchanted Objects · 1 HP
-
Fairy/Pixie · 1 HP
Sneaky. Usually doesn't attack outright but sets traps and uses magic to create problems. -
Gnome · 2 HP
Secretive. Master of illusion. Avoid conflict, but will attack in groups if threatened. -
Gargoyle · 3 HP
Flying. Appears to be a statue until attacks. -
Goblin · 2 HP
Attacks in swarms. -
Hydra · 4 HP
Many heads: does 2 HP damage on successful attack. Heads randomly grow back. -
Ice Monster · 3 HP
Throws ice. Can merge into the snow and ice. -
Knight · 3 HP
Slow in armor. -
Kobold · 2 HP
Can see in the dark. Hates the sunlight. -
Kraken · 4 HP
Swims. Tentacle Grasp: On successful attack, player is grappled and cannot move. -
Lava Monster · 3 HP
Throws lava balls. -
Lizardfolk · 2 HP
Weapon & Bite: on successful attack, immediately make a second one before player has a chance to respond. -
Mammoth · 4 HP
Rams with tusks. On successful attack, player is knocked down. -
Ogre · 3 HP
Smashes things with club. Easy to confuse. -
Piranha · 1 HP
Attack in swarms. Feeding Frenzy: on successful attack, immediately make a second one before player has a chance to respond. -
Pirate · 2 HP
Obssessed with treasure. Unskilled fighter. -
Pirate Captain · 3 HP
Obssessed with treasure. Cunning and sneaky. -
Rat · 1 HP
Attacks in swarms. -
Rock Monster · 4 HP
Throws rocks. Crusing blow: does 2 HP damage on successful attack. -
Scorpion (Giant) · 3 HP
Paralyzing tail sting. -
Shark · 2 HP
Swims. Shark Bite: on successful attack, player is grappled and cannot move. -
Skeleton · 2 HP
Move slow. Spring back to life shortly after being knocked out. -
Slime/Ooze · 3 HP
Acidic Residue: if slime gets on skin, does an extra 1 HP damage. -
Snake (Giant) · 3 HP
Bites. Constrict: on successful attack, player is grappled and cannot move. -
Sorcerer · 3 HP
Has a wide assortment of powerful spells. -
Sorcerer's Apprentice · 1 HP
Knows a limited selection of spells. -
Spider · 1 HP
Can climb walls. Can attack with webs. Can see in the dark. -
Spider (Giant) · 3 HP
Can climb walls. Can attack with webs. Can see in the dark. -
Toad (Giant) · 2 HP
Bite: on successful attack, player is grappled and cannot move. -
Townspeople · 1 HP
Easily frightened. Will flee rather than fight. -
Troll · 3 HP
Great sense of smell. Heals quickly. -
Treefolk · 4 HP
Move slowly. -
Wolf · 2 HP
Attack in packs. Wolf Bite: on successful attack, player is grappled and cannot move. -
Yeti · 3 HP
Good at stealth and camoflauge. -
Witch · 3 HP
Has a wide assortment of powerful spells. Can shapeshift.