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Lacey the Luck Dragon

The dragon who protects your village has lost her babies. She needs your help to get them back.

The Situation

Lacey the Luck Dragon protects the forest and village from invaders. While out looking for food, her five baby dragons wandered off, and she can’t find them. She’s worried sick, and wants your help in locating them.

The babies just learned to fly, and aren’t very good at it. For protection, baby luck dragons can turn themselves invisible, making them hard to find. Baby dragons screech, scratch stuff with their claws, accidentally burn things, and smell like wet dog.

Until the babies are returned, she’ll be far too distressed to protect the village.

Download Maps

Locations, Events & Monsters

The Forest. Tall trees and tangles of vines provide ample places for baby dragons to get stuck.
  • Events
    • The baby dragon starts to fall from vines and is unable to fly
    • Ambushed by bandits who attempt to buy (or steal) the dragon
    • Surrounded by wolves or a bear after wandering off the beaten path
  • Monsters
    • Bandit

      D6 · 5 HP · 3 DR (10 for D20 variant)

      Mostly interested in money. Can be bribed.

    • Wolf

      D6 · 7 HP · 3 DR (10 for D20 variant)

      Attack in packs. If attack hits, succeed on DR Medium Strength roll or get knocked down.

    • Bear

      2D6 · 10 HP · 3 DR (10 for D20 variant)

      MA2: Bite & Claws

Spider Den. Among a grove a trees, a giant spider guards a massive web that could easy capture a baby dragon.
  • Events
    • If they take too long, spider eggs burst open, sending a swarm of baby spiders after the adventurers
  • Monsters
    • Spider (Giant)

      D6 · 8-10 HP · 3 DR (11 for D20 variant)

      Can climb walls. Can attack with webs. Can see in the dark.

    • Spider

      D6WR · 4 HP · 3 DR (10 for D20 variant)

      Can climb walls. Can attack with webs. Can see in the dark.

Mountain Cliffs. High up on the edge of the cliffs, a dragon just learning to fly could easily find themselves unable to get down.
  • Events
    • After some time, goblins who live nearby hear the noise and come to check it out
    • A rock slide (natural or set by the goblins) crashes down on the explorers
  • Monsters
    • Goblin

      D6 · 5 HP · 3 DR (10 for D20 variant)

      Attacks in swarms. Does 2D6 when attacking in a group.

The Supply Shop. A remote supply shop provides food and goods to weary travelers. But you can’t help but notice something strange (smells, sounds, or smoke) coming from the the back room.
  • Events
    • The noise/smoke/odor from the back room grows more intense
    • The shopkeep kicks the adventurers out of their store
    • Bandits hear the commotion and seize the opportunity
  • Monsters
    • Shopkeep

    • Bandit

      D6 · 5 HP · 3 DR (10 for D20 variant)

      Mostly interested in money. Can be bribed.

Cave of the Sleeping Ogre. A cave system is home to a giant ogre and his cavern home. He happens to be asleep at the moment, but a giant pile of gold (and a baby dragon) lie behind him.
  • Events
    • The ogre awakes… and he’s not happy!
  • Monsters
    • Ogre

      2D6 · 13 HP · 3 DR (10 for D20 variant)

      Smashes things with club. Easy to confuse.

The Tunnels. Beyond the Sleeping Ogre’s home is a network of tunnels. Adventurers can escape into them if needed.
  • Events
    • The tunnel caves in
    • A section of floor collapses beneath the adventurers
    • A mysterious gas fills the tunnel
    • A deep pool of water blocks their way. There seems to be an opening at the bottom of it.
    • A magical darkness envelops the party
  • Monsters
    • Rat

      D6WR · 2 HP · 3 DR (10 for D20 variant)

      Attacks in swarms.

    • Scorpion

    • Slime/Ooze

      D6 · 13 HP · 3 DR (10 for D20 variant)

      Acidic residue does D6WR every turn if it gets on a player's skin. Immune: Acid. Resistant: Bludgeoning

    • Toad (Giant)

      2D6 · 8 HP · 3 DR (10 for D20 variant)

      Can grapple players with strong bite.

    • Ogre

      2D6 · 13 HP · 3 DR (10 for D20 variant)

      Smashes things with club. Easy to confuse.

The Village. If the baby dragons aren’t returned in time, goblins ambush the unprotected village.
  • Monsters
    • Goblin

      D6 · 5 HP · 3 DR (10 for D20 variant)

      Attacks in swarms. Does 2D6 when attacking in a group.

Game Master Tips

  • If the baby dragons aren’t returned in time, goblins ambush the unprotected village. The players will need to decide how to focus their time at that point: on rescuing the baby dragons, or protecting the village.
  • If you want a longer campaign, have the bandits make off with a dragon. It will create an additional side campaign the players will need to complete.

Questions

  • What do you know about baby dragons?
  • Are they’re likely to have gone to or that could be especially dangerous?
  • What kinds of dangers does Lacey the Luck Dragon protect the village from?
  • Is there anyone else who might be looking for the baby dragons?
  • Where did the dragons go?
  • Why do the goblins want to take over the village?
  • What is the shopkeeper planning to do with the dragon?